Skyrim is a
land of blatant racism and bigotry, especially against elves and beastfolk. The
player is confronted with these topics in an effort to build the history and
tensions of the world in a more believable way and it does add what feels like
a living history to the game, as many forums have discussed extensively online. No one however, seems to have discussed Skyrim's role as a game that not only promotes an equitable stance on vastly different
races and reveals players’ inherent aptitude for seeing past negative racial
biases, but also teaches us how fundamentally juvenile racism
in all of its forms truly is, and that it negatively affects all parties involved. The open-minded, blank-canvas approach that
players take to fantasy races in games is fundamental to the development of
more understanding worldviews that allow players to gain the most from their
playing experience and can translate into their real-world interaction with
different peoples.
A list of all playable races in Skyrim. Image courtesy of Mark Ryan. |
Race is not a deciding factor for eventual play styles or game outcomes, but it is important that the player gets to choose between them so that they can feel as if they are more invested in the identity that they have chosen for themselves. This in turn will allow them to empathize more with the prejudices against their characters' races. In Skyrim,
the player is asked to choose a race right from the beginning, with very little
to go on besides some minor benefits to the various races’ proficiencies at
certain things in the game. Nords get a bit of a resistance to the cold and Bretons
are better at using magic, but these boosts don’t matter tremendously in the
long run, because a player can increase the levels of any attribute to be equal
or far above any other race’s simply by practicing. Some may
be better than others at certain things right from the beginning, but no one is
incapable of anything that others are capable of, and many veterans encourage
new players to choose without regard to the skills of each race.
Now, to expand on the idea that player choice in race has an effect on the player; the character's race can tell us something about the player when they decide it. What exactly does it tell us? If players choose their character
to represent them in game as their avatar, a comparable real-world equivalent
might be the candidates they elect to represent them in office in American
politics. There is a clear statistical bias in voters towards candidates of
their own race. Interestingly enough, in Skyrim, there is a statistical trend more towards
diversity than homogeneity. Argonians, the exotic lizardmen from foreign swamps, are far more popular than Imperials, arguably the most relatable race to
the demographic that makes up a majority of the US (Skyrim Races). Why would
players choose to represent themselves as something so alien?
They see that the character is alien, but they don’t hold all of the negative
stigma against different races that they hold in real life. They view each race
as an equally valid option rather than limiting themselves to the races closest
to them as people do in real life. This is because in real life people are
biased by the different socializing forces around them and cannot actively
change bodies (and their associated roles) between their own race and another as one can do by playing
multiple characters in Skyrim. This singularity of experience among people in real life often fosters a stunted view of equality because they are not normally well practiced at seeing situations from others’ points
of view and must rely on the social situation they find themselves in based
upon their own race and social standing. In Skyrim, a combination of the lack of initial
socialization which allows players to enter with little bias for or against
any particular race from the onset and the ability to change races at will
allow players to both see that others are not much different than themselves
and to realize how petty it would be to negatively stigmatize any one race for
the minor differences that there are between them.
After that
initial choice, players enter a rich world filled with believable characters who repeatedly compound the idea that racism is not beneficial to anyone involved. Key to the world's believability is the friction between the
races in the game. High-Elves are snooty and look down on all others. A
particular faction made up of High-Elves, the Aldmeri Dominion, is openly
contemptuous of other races and, if the player does not act suitably
subservient to them when confronted, will even become violent. The Stormcloak
faction is made up of Nords, the native race in Skyrim, and they believe that
all other races should get out of their country. They are often portrayed as
rough-around-the-edges types, rude and boisterous to boot. The Khajit in the
game are nomads who, because they are foreigners from distant lands with
strange customs, are not allowed even within city limits. The player can find
them outside city walls, where they try to keep warm against the ever-present
chill. They greet the player warmly regardless of race, though they do delight
in seeing another Khajit if the player chose to be one. All of these groups
show that those who allow racism to decide their opinions of others cause
conflict and misfortune for all involved. The player is hardly able to avoid
sympathizing for the lovable Khajit, hating the obnoxiously pompous Aldmeri
Dominion, and cringing whenever the Stormcloaks call for the eviction of every
inhabitant of Skyrim that can’t claim Nordhood. It teaches players about the
multifaceted nature of racism and further teaches them that everyone who
elects to play a part in demeaning another person for their unalterable
attributes is causing only conflict and misery. No one is happier for the use
of racism to justify their actions, only temporarily absolved of their own
guilt.
Skyrim acts
as a mediator between players and their inherent biases in real life by
allowing them to see the effects of racism on hypothetical races through a lens
unclouded by prevalent personal bias and negativity. In this it shows us that,
on a basic level, humans do not behave in a racist manner but must inherit the
behavior from a socializing force when they are growing up in one role rather than being able to swap between multiple to mitigate the formation of a singular superior race in their thoughts. When people really get down and think about it, hating Orcs doesn’t make much sense. After
all, the only difference is skin color and a +10 buff to heavy armor. That’s
nothing to hate them for.
Works Cited
Ryan, Mark. “Skyrim Races—Popularity Ranking.” IGN. IGN Entertainment, Nov. 13, 2011.
Web. Sept. 30, 2013.
Turmer, Oli. "Does Race
Really Matter in Skyrim?" Skyrim Hub Community. N.p., 22 Nov.
2011. Web. 11 Oct. 2013.
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