Tuesday, May 17, 2016

Gang Generator

In my 5E Dungeons & Dragons campaign setting, there is an area of wilderness overrun by bandits. Formerly prisoners in a series of mega-prisons in the area, the escaped convicts vary wildly. In an effort to ease the burden of creating numerous gangs of bandits, I created a set of three tables to expedite prep for sessions that would see my players venturing into lawless territory.



They require a bit of prep still, and some DM creativity to fully bring to life. These tables aren't level dependent and are suitable for outlaw groups, city gangs, insane raiders, nomadic tribes, and more.

Roll once one each table (1d20) and match the answers together to give you an idea of the gang.

Leadership: The band is led by-

  1. The strongest one.
  2. The smartest one.
  3. A pair of lovers.
  4. A mutant/freak.
  5. Everyone. Total democracy.
  6. Rotation. One leader per week according to strict list.
  7. A monster lording over them.
  8. A family of disgraced nobles.
  9. A former local hero.
  10. A possessed member.
  11. An awakened animal.
  12. A merchant with tenuous control.
  13. A seer who leads them to riches.
  14. A powerful arcane magic user.
  15. An inanimate object, possibly a text.
  16. An unintelligible blackleaf addict.
  17. A ghost or other spirit.
  18. An elderly, respected member on the verge of retirement.
  19. A foreign agent.
  20. Someone new decided weekly through contest/gambling.
Quirk: The members-
  1. Engage in terrifying provings and trials for members. High fatality rate.
  2. Are extremely patriotic.
  3. Have many, many tattoos. 
  4. Use toxic weapons and are physically deformed.
  5. All bear burns.
  6. Decorate with many skulls and spikes. 
  7. Are cannibals.
  8. Are all one race, and are extrememly racist against all others.
  9. Wear many animal pelts and take trophies from every kill.
  10. Are famed smiths.
  11. Are escaped slaves.
  12. Have many fantastic steeds.
  13. Are surprising music lovers.
  14. Are almost all magically talented.
  15. Are recent military deserters.
  16. Follow the tenets of a long-dead member.
  17. Worship something/someone in camp with cult-like reverence.
  18. Are Greedy mercenaries.
  19. Are completely insane and psychotically violent.
  20. Are totally decent people.
Livelihood: The band sustains itself by-
  1. Raiding other bands.
  2. Robbing passers by.
  3. Charging travelers for "protection" within their land.
  4. Growing blackleaf.
  5. Raiding nearby settlements.
  6. Working an illegal iron and coal mine.
  7. Illegally logging the area.
  8. Poaching the area.
  9. Smuggling.
  10. Being funded by politicians/nobles.
  11. Stealing livestock.
  12. Running a toll along a busy trade route. Operate a gate/ferry without license.
  13. Running a bar/distillery
  14. Running a gambling den.
  15. Operating a drug den.
  16. Running a pit fighting arena.
  17. Trading in slaves.
  18. Living off the last score. They're getting desperate.
  19. Selling sex. They run a brothel, or make money from prostitution elsewhere.
  20. Selling false goods. Snake-oil vendors. Anything from potions and scrolls to shoddy armor.

Friday, December 11, 2015

Procrastination


I can ring a doorbell easily. New things don't scare me. I'm happy meeting people. I'll happily try unfamiliar foods.

The tough thing for me is concentrated work. I procrastinate. It's not as simple as committing to pushing a button. It's pushing a button, then holding it down for two hours. Or at least that's how it seems. It's difficult to hold in my thoughts that beginning is the hardest part, because I can so easily find something else to do.

And beginnings are definitely the hardest. Once you get going, often times it flies by. Get into the thick of a paper and the words will keep coming. Facing that door, knowing that I could just go somewhere else instead of standing at it, waiting to pass through. That's hard. So I turn away. Too often, I turn away.

Even when I get started, a hiccup can bring it all to a halt. Struggling to comprehend a concept in German, or finding no leads on a bit of research I need can push me back to the beginning.

And if you read that, I'm glad you pushed on through.

Aurora


I've always wanted to see an aurora. Not to find my spirit animal etched in glowing lines across the night sky, or behold the magic of it. No, the facts are far more fascinating to me.

Auroras are the eddying solar winds washing across our planet's force field. Well, kinda. If you didn't know, our planet is magnetically active. The action of our iron core generates a magnetic sphere of influence around our planet, which diverts the particles and energy of solar winds. Otherwise we'd be dead, scoured off the face of our planet fairly quickly by radioactive "wind."

Auroras illustrate those solar winds' energies spectacularly. They can be seen where they are bent towards the atmosphere and lose their steam. You know how a meteor superheats and wears that flaming hat of "I'm gonna really fuck you up" when it's careening towards the Earth in movies? It's a similar principle, except with mostly pure energy being dampened and shed through our ionizing atmosphere.

I'd love to sit under it and visualize the stream of energy flying past. Makes you feel small.

Orange Mists

In fantasy worlds, weather can take a turn for the weird. Storms don't just get bigger, they get stranger too.


"At first we thought it a trick of the light. Dust or something kicked up by the wind. Hells, maybe it was, but it weren't no normal dust. Looked vibrant as a fruit and tasted musty. Gave you quite a cough and made you feel a strange kind of chill. Everyone lit up their fires and clutched em like they were life. Worse though, was the animals. I reckon it's cause they can't make their own fire."

Orange mist can be the result of supernatural phenomenon, alchemical explosions, or creeping curses. It causes light obscurement and lasts 2d4 days, or until it rains. While the mists persist, animals in the area must make a charisma save dc 15 or be drawn to sources of heat and exhibit a supernatural ability to detect it within 6 miles. They become hostile to all humanoids using fire and attempt to attack them, as well as gaining 1d4 temporary hit points each turn they spend in the mist.

Deer come stampeding out of the forest, wolves circle towns and rats boil up in the streets, clawing through windows. Settlements that do not utilize fire are safe.


A Pipe Runs Through It


The property was over an oil field but my father wouldn't give it up. When he passed, we had the responsibility of dividing it. Dickenson Ranch became another set of coordinates on a landman's county record listing. The rest of the kids and I didn't know how we'd pass the land off.

We decided to have one last adventure in those hills before the pumps and derricks sprouted across it. Sarah and Connor showed up, but our delinquent sister Martha never did. She was busy in Los Angeles doing god-knows-what and wasn't allowed across state lines.

We revisited King Mountain, the largest hill. I even found our scepter. SSCM was burned into the branch near the knot at the top. Connor and I put together a new throne of stones- what we used to call boulders. They'd been immovable. Sarah gathered the white flowers along the King's slopes for a crown.

We sat for a time, Connor and I with our spears and Sarah with her crown, talking about the old days. Martha wasn't here to be the Red Queen, so Connor became a defacto knight of the White Queen's realm. No sense in playing sides anymore. We were all on one, even Martha.


We scratched out initials into the throne and almost even took a picture, but decided against it.

Now pipes vein the hills. Maybe someday they'll serve as gates and bridges for future realms in those hills.

Jellyfish

It surfaced off starboard, rocking the small research vessel. Iridescent spots coated the bell.

"holy shit," Rick said whistling.
"I told ya I weren't shitting ya," Francois, the local fisherman, said.

This beast dwarfed the lion jelly. Medusozoa Leviathani. He had pictures, but they didn't do the creature justice. It looked like a bulge in the ocean sporting a colony of colorful plankton. The thing had to be at least a hundred feet across.

"And you say you're going in with it?" Francois laughed. "I wouldn't go near that even if I had a submarine."

Rick began suiting up while the crew took notes. Even while he pulled the diving suit on he couldn't take his eyes off the thing. The crew wondered aloud why it stayed surfaced so long. Then it hit him. Those spots across it were eyespots. It was watching them too.

"Watch it Rick! You want to stumble over the edge? We're not going in after you."

The spots along the thing were primitive, as with any jellyfish, but the sheer number of them put the things visual resolution well above even predatory hawks.

As Rick stepped into the water, the bell of the beast convulsed once, depressing and drawing water into the bowl to jet away. He barely got ahold of a tentacle before the jellyfish was moving. Water swirled around him and glassy tendrils like the branches of a weeping willow covered him.

Nearby the turbulent water from the jelly's actions could blast Rick off easily, and the waves of the tentacles brought him close each time the thing pulsed.

His thick gloves protected him while he took cuttings and placed them in sample pouches, marveling at the find. Where had this been?